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NAMM Show News

News > I/ONE Connects Intros Firewire Audio Snakes

I/ONE Connects Intros Firewire Audio Snakes
 

Get audio cables at zZounds!

Tuesday, December 26, 2006

I/ONE Connects has introduced its Firewire Audio Snakes, which promise to save users hours of installation time and hundreds of dollars in wiring costs while giving them a flexible, state of the art, all-digital infrastructure. I/ONE Firewire Audio Snakes make it easy and fast to connect studios, stage to mixer, traveling shows; anywhere you need to transport audio; up to 500 meters/1640 feet in distance.

firewire audio snake

I/ONE Firewire Audio Snakes feature:
  • 4 stereo AES or S/PDIF in AND out
  • 8 ADAT in AND out
  • 16 analog in AND out (externally switchable +4/-10)
  • Wordclock in AND out
  • RS-232 control
  • Fiber optic and 2 x 9 pin Firewire connectors
  • Patchbay software for Windows XP
  • All in a space saving 1U rackmount unit

 

I/ONE Firewire Audio Snakes are designed for the future with sample rate choices of 44k, 48, 88, 96, 176 or 192k; 24-bit audio with distributed wordclock and control, bi-directionally all on one cable.

I/ONE Firewire Audio Snakes feature the DICEII FireWire chip with JetPLL Jitter Elimination Technology from TC Applied Technologies. It virtually eliminates all audio jitter for the best possible sound; real-time (constant bus latency of 0.35 ms regardless of the number of devices connected) and with defined and accepted Firewire/IEEE1394 audio protocols.

I/ONE Firewire Audio Snakes are mLAN compatible, meaning they can connect to Yamaha mixers with mLAN adaptor cards to easily add to the number and type of I/O's which can now be located near the source. In addition, the free ASIO mLAN driver allows users to use their favorite DAW application to play/record audio from/to multiple sources/destinations.

I/ONE Firewire Audio Snake software is easy to use, no complex addressing schemes; devices are automatically detected and connections are easily made or changed. In addition the software can be, optionally, client-server based allowing for multiple control points.